I personally feel that a game can be both entertaining and educational. However, the secret to keeping a child’s attention and getting them to actually like the game is to weave the “educational” aspects throughout the game without making it obvious to the child that they are actually learning. If I were to design a game for a younger audience I would make an adventure type game where the child will have to complete various levels and tasks. It would be an educational game because the child will have to read what their tasks are, they will have to communicate with the other characters in the game, and will have to use math in order to buy tools or weapons. Although this might not be your traditional educational game I think a child would learn more and at a quicker pace if they are having fun and doing something their enjoy at the same time.